I think you should blend more the different type of elements : put some flowers and small vegetation inside the throne and sheets hang up on the walls. The arabic pottery is quite interresting too, colors and patterns are gorgous! Although try to emphasise more the throne, right now it looks like it's just a normal bench :…
Sure, I attach the link to download the model. Thank you so much for trying to help me but I tried all the solutions found on the internet but I could not find the right one. https://www.cgtrader.com/free-3d-models/plant/flower/bouquet-sef-flower
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
Forgive me if i made it appear that I my arguement was all that the innovation is about cheap hardware and lower dev/consumer price. Well, no it surely wouldnt hurt for the system to be powerful, and really my arguement was that implementation of IR and Motion sensing was Nintendos attempt to make a fresh new experience. I…
another mood piece. This one depicts the flower house. the flower house is essentially a small room that connects to the residential hall. inside the room there are flowers packed onto every wall of the brightly illuminated room. at the back of the room there is a desk and register. This is where the people of the colony…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
I haven't updated this blog for a while, though there has been quite some progress ... The floor material finally has a basecolor. I wanted a darker wood color, so the reflections became more readable in the scene. I started working on the panel walls. It took me a while to figure out what would be the best way to create…
Did the first batch of plants, I must admit is kind of refreshing to have to stop worrying about normal maps and stuff like that, but I think that I'm 3x slower doing pixel art and unlit stuff than realistic stuff 🤣 I'm not used to making this kind of assets, but is REALLY fun. Been watching a lot of tutorials, learnt how…
So I'm working on a flowering bush and I'm pleased with the flower setup, but I'm struggling to find a way of culling out the flowers from also growing in the centre of the bush. I have multiple trunks -> bifurcating branches, which split to branches with leaves and branches with flowers. The only way I think I could cull…