Heh, yeah I realized pretty late into the sculpting process that I had pretty much remade the Flespound as an Aztec. Since it's a school assignment it was too late to change it around too much.
Or 3DCoat. I have both, and from what little texturing I've done I found it more worth while to sculpt in zBrush and texture in 3DCoat, though that's getting a bit off topic...
@N_w, yeah i'l be moving onto sculpting sometime later. btw chunlis looking great! couldnt sleep so i decided to test some rendering stuff. very crappy atm
I feel like a lot is unfinished and you could really remove or finish that scifi scene, it feels very very visually noisy. I like your organic sack sculpt thing.
I'd say beginning could be like this: then you can take the segments (shape is up to you ofc) and sculpt it, add wheels, etc. Just an fast idea tho, maybe there is better way.
Me too, i always hated that on my old bamboo fun, i always had to stop painting/sculpting when i used the buttons/touchring because my arm was in the way
Looking better, but I still think you are being a little bit too heavy handed with some of your brush strokes which is causing the sculpt to look sharp and unnatural in some places.
Wip #9 [Textures and Grass] Today i started texturing, textures are still wip's, probably i'l change some of them later with final light. Also sculpt and paint some grass
Its been a while since I updated here. Here is his current progress! Working on smoothing out and polishing his body textures and started sculpting some of the accessories he wears.