Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
Ready for baking. Bigg__D You got it, its MAX. I have played around with MOI before and I can only get simple shapes in it so far. I cant find that much useful tutorials for it apart from simpler shapes, if you have any feel free to share. Im not using any chamfer mods just old fashioned edge loops, I do my High Poly first…
this one happens when i export as fbx,as obj all looks ok, is there anything i should be doing different? in max it all looks ok too as you can see below
For future reference about posting images IN the thread. 1) Thigh topology could use more loops to even the density. 2) Far too many loop terminations or star points on the sides of the head. I think you can spend a little more time cleaning it up. 3) Cheek topology could be much better, there are too many star poles..…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…
Hey , good try for your first attempt , let me give you a quick feedback.First of all ,if you have any reference photo , show it to us! 1) The barrel looks like its floating 2) The metal hoop is floating ( It suppose to be tight ) 3) The metal texture just doesnt look right . The wood looks kinda smooth and new , but the…
Hello, I'm a developer, although not a game developer by trade. I'm thinking about a small project to develop for fun which features metroidvania and survival elements. I already have developed some stuff and I'll gladly show it to those who are interested.I'm looking for a 3D artist to take care of the graphical part of…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hello! My name is Murat, I'm a 2D artist looking for paid work for games or other projects! Full time/part time/contracts anything works! I mainly specialize in character and concepts for character. Been working in freelance for almost 3 years and been having a variety of different personal or not works up until now. My…