Why do my uv seams on my model create visible seams in substance painter even if layer has no textures. only channel values, or even if my model has no layers at all
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
Day 91/360: Today, I watched Derek Elliot’s tutorial on modeling headphones and shoes. I spent some time modeling a random shape, and then I tried a different approach for my torch model. Thank you for your time 😊
I did not :# How can you make sure that the animated version of this model has the same exact triangulation? I'm assuming most riggers and animators preffer to work with quad models. But you're right, this is most likely the issue!
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…