Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
When you are modelling a high poly detailed model directly in a 3D package, or even in Zbrush. What are some examples of when you should and should not model that detail vs painting in a normal detail using something like nDo?
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
I have purchased a model pack that contains a model, it's rig and some animations. It's a complete .max file. However, i also want to apply the same rig, and the same animations, to another model. Is that possible? Can someone point me to some video tutorials on the subject? Thanks!
Just some props I designed for a map in Minecraft. These were made using cuboids with restricted axis rotations, meaning one rotation at a time per cube. It's one of Minecraft's limitations but it's fun to work around. Textures were made using Paint. net model model model model