the way i know most do it (non modular envs) is add new material with you new texture to the desired part (EG stucco on walls)and then UVmap those polys... add another new material with a new texture and UVmap those... rinse and repeat if working in max you can use the poly selection used when adding the amterial to…
I was working some more on it and got the high poly done. Was pretty challenging with the main receiver part but liked how it turned out. I am going to go back and loosen up some edges (some are sharper than they actually are due to the rendering I guess) and maybe add more geo to the handle so it's not so "edgy." I also…
Keep on, keeping on. here Feel free whenever to add comments to that thread if you desire. updated: maybe add some more outside and need a good internal view and start on that stuff..
Your stuff looks good but you could add some reflectivity to your metallic door. Add an environment map to the material in sandbox and then play around with the reflectivity settings for the metal shader.
Pretty awesome, thanks! Would there be any way to add "smarter" symmetry that automatically runs this when you stop a stroke/let off? Would be a cool little checkbox to add if possible.
Looking good, can you post Wireframe and polycount of this model? Please add some chromatic aberration and also add some different material for small details, like dark materials.
The images are not showing, to improve it you should add more sharpness to it, and then when you bring it to zbrush you only have to add subtle details. Can you post some wires?
yeah, I'll up the poly's on those wires.. thanks and add a little more clutter, I do have some cans and trash near the dumpster but will add a few down the alley