I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
That's the issue that I'm having an issue with, we get people who didn't suffer anything shouting foul, while people who actually do have a reason to shout foul don't say anything. So there is a very good reason for me to believe that someone out there just was in a bad mood and wanted to do some damage to some peeps in an…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
That's the 'code' to export a dds uncompressed with the last plugin ( not sure it works with older ones but it should ). You just need to replace the TGA part with that and change the "filename.dds" part with the corresponding variable. ( something like [ docRef.path + "/" + tempDoc.name + ".dds" ] ) var idsave =…
Alrighty! Here is a summary of the rest of my WIPs and my thought process while working on them. :) Jan 17 2018 Alrighty, so compared to the previous WIP, Sona's pose has really changed! This was due to feedback from my friend Rachel who suggested adding more motion and flow in her pose, which I adjusted according to her…
My intent with this next project was the following: - Learn to properly use Zbrush to sculpt a high poly realistic human head - Learn to retopo head in 3ds max - Unwrap head in 3ds max - Texture in Substance Painter - Learn to use Substance Designer for any material I needed - Learn to use Marmoset toolbag to display…
A little while back I posed a question to my artist friends on facebook regarding the color of shadows in general. I was wondering if you would care to comment briefly on the question and some of the answers provided. If not, perhaps at least the conversation will be amusing :) Conversation went as follows: Me - Quick…