The dynamic grass system is also another good source of inspiration and technical direction. https://www.unrealengine.com/marketplace/dynamic-grass-system
Hello! I am gifted with some extra spare time and thought I should look into FX Fluid systems. And I thought that I'd go ahead and ask you guys and girls which one would be the best? My goal is to bake this FX out onto a texture sheet and use it in a game related FX system. Thank you!
This is actually the old forum system, which has old bugs, but they're less onerous than the big bugs in the newer system they're trying to get us to move to. I fear we'll have to move eventually, since they've stopped supporting the old system. One thing you can do with this older post editor is use the html mode to edit…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Don't know if there is something out there like this or not, but I could see it being an extremely useful toolset. As it stands now, tight edge loops or beveling can be a pain to tweak if large changes need to be made, and the end results can sometimes eat up time and create headaches. The basic principal would be a layer…