just curious, if you can say. or at least confirtm some specs for me? i'm thinking that most war characters tend to range from 2000-3000 triangles, with a 512 diffuse + spec map? is that about right? basically, i'm looking to model some WAR spec characters for a project.
So this guy has been "done" diffuse only for a while now. I decided to apply a proper spec map and light him correctly. Here's where it is at pre-spec map. Any advice on anything so far, or advice on making a good spec map is very much appreciated
hal - the lerp in your spec isn't actually lerp'ing anything, since the alpha is set to 1. Can just use a straight up single vector to multiply it by, no need for the lerp In the spec power, hook your grayscale spec mask into the alpha of the lerp, so that black = is one spec power range and white is the other. Values of…