I'm developing a 3D game prototype (in unity) and altough I can model some basic items with blender I need help with characters and more intricate models. I'd love to collaborate with some 3d artist so i can pitch a really good demo to publisher or kickstarter and if the project gets funded maybe we can team up and work…
Hi guys I have been trying to update blender for years now, the pop up prompt to import older settings never works and I have to wait for the next release to even get another chance to try it again. It has been horrendous to just get my blender setup the way I have it on 2.83 which is how far back I have been trying to…
Blender is only saving out one render layer at a time and I have to do it all manually, ex. My Mist Pass, or my Combined layer. Anyone have any ideas how to get them to all save out at the same time, so I don't have to go save them indivivually eacvh time I render something? I'm in Blender 3.1, thanks!
@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…
The UI is what really got me with blender, it was just too darn cluttered. I am going to try out Blender alpha zero before I make my purchase. Hopefully I like the UI better. EDIT: Just Got Blender Alpha Zero downloaded an Installed. All I can say is WOW.What an improvement Over the Original Blender. I will Defiantly be…
i don't want to sound presumptuous, but what exactly is the point in making a tutorial for a 6 years old game that requires you to use a completely outdated verision of blender if the newer version of the game lets you use the much more comfortable version of blender? try to read up on the blender homepage which model…
One way to do it is with GoZ (or the GoB plugin for Blender) You have to jump through some hoops to get it working properly but that info is all on the web. If you are retopoing then sending a decimated version of the finished mesh to Blender is usually enough. 1/ Download GoB and activate it in Blender. 2/ Transfer a…
I meant mostly export in Blender , unwrap and go back. Last time I tried Road kill it had a taste of somehow outdated Blender version. BTW 3d coat can do so too. (straight quads unwrap) Not free but imo a best texture painting soft currently. Have a suspicion they also borrowed something from Blender. Not much similar but…
Update: I'm Trying to get comfortable with Blender at the moment before I go any further. Blender is much more complex than Maya but it's free and I'm broke.:)