Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is…
So the triangle fan was obj and the vertex normals problem is fbx? Have you tried deactivating Smoothing Groups in the fbx import settings? Edit: Interesting. While Hardmesh seems to be discontinued, last time I checked, 2021 seemed to be the last supported version, and it still says that on the main page, but when I just…
Hello! I'm looking for remote work in the United States. I primarily digitally sculpt but I have experience retopo, UVing, and texturing. Currently I'm learning Substance. I have my own workstation and software licenses. I am ready to find the next opportunity. Portfolio Link: https://www.artstation.com/lnus Work Samples:…
I'm trying to achieve this effect in Maya: I'm able to model the triangulated, hard-edged, subjects but I'm having trouble with the shaders and lighting. A few specific questions: How can I achieve the hard edged shadows without an overly intense light? Is there a way to achieve this textured paper look without resorting…
I'm using GIMP, the image is a 4096x4096 tga file, converted to vtf etc... it lookks like this in GIMP (1st attachment). Even from afar you can tell something is wrong (2nd attachment). But it get worse when it gets closer (3rd attachment). Any advice on making the lines look smoother? i've tried everything i know, which…
Hello Polycount Im looking to add some new 3d models and experience to my portfolio, I enjoy modeling low poly characters for games. Anybody that wants some characters modeled for any project they are working on send me an email at srussell3d@gmail.com. I will attach some of my past work in my email to you all so you can…
Hi, my names Alex Tabone and I'm 3D Artist with 8 years of experience 3D modeling with knowledge of both the Game Development industry and the Architectural Visualization industry. Portfolio: https://www.artstation.com/alextaboneDemo Reel: https://vimeo.com/278401510 Email: alextabone5@gmail.com I can Model, Rig and…
its a good start, for sure...and alot of work ahead but i would say focus on one thing before you start jumping around....like your main building/area is still in the block out phase and you havnted added the orb thing yet, where is the reference for the building with the curved corner? its looking good though, but looks…
you can try in gamedev but your thread will be just one more from hundreds. and the 15% sales bla bla blah. will not get u anything good.. LOL "the game has ideas taht no game have been ever created cmon make it look serious" that doesn't help to.. Like Darth said post what you have till now some story or\and whats the…
It's a case of "it depends". Here on UE5 Manny (top), the transition from soft parts to hard panels is continious, achieved with a very precise placement of loops perfectly following the transition (and therefore also dictating the ID/texturing mask, which ends up being nearly per-polygon hence very clean and robust). Yet…