Quality Assurance in the video game industry is not a well-defined department. It's different depending on where you are. There is no preparation for it, and often the staff have no idea what they're doing unless detailed instruction is provided. Likely these folks came from a local Gamestop, or needed something to fund…
Seriously, why do people who have nothing to do with modding even bother talking? Thats like playing Dark Souls 2 for a couple of hours, not even getting to the Chariot fighting and it's buggy performance related I-frames and claiming you know anything, you don't, end of story. Modding doesn't exist in a vacuum. Lets see…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
I really like the cleanness of the site and the fading orange squares in the background. Plus the moving nav bar, that's pretty cool. It makes me think that they're moving pistons. I think your main body design is to narrow. You need to run at least a resolution of 1248x1024 to view the whole thing. At 1024x768 (most…
All I know is that buggy unstable plug-ins each with their own schedule for updates (and or not) have been rolled in, made more stable and will work with every subsequent versions of 3dsmax on release with no extra effort on my part. I dreaded bringing work home for the weekend and I had to start gathering up licensees and…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— $200-$240/manday (avg. price) Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international…
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…
Everyone has offered really solid advice. Think that Neox, Eric and sacboy have summarized the key points of the issue and provided a lot of good links to additional resources on the topic. Just wanted to quickly address a couple of different points brought up in the discussion. Subdivision modeling tends to be an…