So, the problem with copy fur is it screws up the shader, should be an easy fix. Liking the way the fur is working, still way inder poly count 75k left. :| So I have lots of room to do fun things with this!! >:D Also, added more fur, subtle fur down neck too, need to fix some of the clipping.
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
I FORGOT MY PASSWORD! BUT I AM BACK WITH A VENGENCE!!!111! In my Zbrush bust sculpt I decided to adapt the creature 'Black Sabbath" or "Shadow Sabbath" for copyright reasons in English speaking countries. I used stills from the anime and manga panels as my reference material and I STRUGGLED!! due to the fact this creature…
hey guys Was wondering if you guys have any ideas for fund-raising activities?? Its to go towards a memorial for a friend who died almost this time last year of cancer at the age of just 17. we are making a sclupture to be put on a wall of the art block at (now) our old school as his main thing was art,we are doing…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
London Mayor Boris Johnson makes video game funding announcement in Minecraft for a new event in London More details here - http://games.london/about/ https://www.youtube.com/watch?v=vyOWUAxZMD4&feature=youtu.be
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
These are from a weekend project earlier in the month that I made to try out the #256fes challenge specifications (256 triangles, 256x256 texture, usually a character). I found it really fun to problem solve within such a small budget, and to balance versatility of the trimsheet with geometry efficiency. I posted some…