I think if you like both programming and art your best bet would be on technical art. Technical artist is a guy who serves as a bridge between coders and artists. Daily responsibilities can include writing shaders, coding tools for artists, setting up animation state machines, optimizing game assets, writing technical…
Ok, I looked at the first error code; http://forums.nvidia.com/lofiversion/index.php?t63287.html Seems to be a sata driver error BUT it would be alot more helpful if you explained about the error: when it happens, how quickly etc etc. The majority here are not Microsoft engineers so all these codes are pretty much…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
If you're ever in the mood for paid software; Cinema4d - capable modelling software, although some people swear by it, others dislike it. Coda - hands down the best code editor. Xcode - if you ever fancy coding something in Objective C for Mac or iOS Fontlab studio - making fonts Pages, numbers - OSX's cheap and very user…
I understood. It was mostly : - theories of megatexture and compromises to get it going on consoles - caching a megatexture - his mic has a bug - The idea of exploiting Intel's onboard for more direct memory access to memory for performance - a proposal to return to PC-side engine experiments in updates, in relation to the…
Well, I agree with Rick, but at the same time I am working with a small team using a custome engine and it is great. There are reasons why you would go with a custom engine. -Like in the case of Offset, the coders can simply do better than what is available on the market -Your game is so original that it will be faster for…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
Not with any great confidence in the technical details - the issue was first raised by one of our render programmers after identifying huge stalls while profiling . The material that really upset everything featured nested branches that were driven by non-static boolean switches. eg.. bool /\ bool bool /\ bool bool (it…