Hi everyone I have viewed polycount for a long time and recently joined, I need help with a normal mapping problem I've run into. I was following this tutorial http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html and i've seemed to follow all the steps correctly but my normal…
Hi there, I figured it might be easier to ask here, since some of you might have a better idea. I'm specifically looking for a tutorial/workshop that includes the full workflow of character for animation, including hair grooming and clothes sim aswell as rigging if possible. I'm trying to understand the entire workflow…
Thanks, I'll take a look at it. I found a pretty good tutorial on that matter already in terms of real displacement using render targets, but didn't realize the same system could be used with POM (I tested it, they don't occlude each other and have no displacement). In my research on the matter I just saw people spawning…
Animesh. I don't know your level of expertise but I would suggest that if you feel that you are lacking knowledge buy some good tutorials. There are great tutorials from Eat3D and many other sites. Start working on a scene and post it on polycount. I understand you want the instructor to check it every week, but if you…
@Sweetangel0467 : Yeah, you're right. The floor has some basic vertex painting. I could do something similar for the walls/ceiling. Or create some more modules. Someone asked for a tutorial. ( Yeah, yeah, I've read the "How to post on the Internet"-topic but I wanted to do it =P ) So I did a really quick tutorial for the…
Thanks for taking the times guys, ya i can see what you're saying about the spine arch, it kind of got lost along the pipeline. I'm going to try and go back into the mesh and define it more. As for the textures I'm gonna go back in and touch it up, create some variation in colour. That Dim alien bust is pretty awesome. I'm…
@ EnterOleyxis - Here, check out these tutorials! These are gold, and will shave off years of your learning-process. Keep drawing man! Be patient and diligent. http://androidarts.com/art_tut.htm http://itchy-animation.co.uk/tutorials.html https://www.youtube.com/user/ProkoTV/videos [ame]…
I would definitely look at improving the quality of the models, some hi-poly sculpts and hard surface stuff giving you some height maps, detailed normals and a better final result will offer far more in terms of vertex painting which can add some really fantastic detail into the snow and rain. I would also check out DX11…
be carefull there mate, working to a grid is par for the course in Environment art, suggesting it can simply be ignored is pretty bad advice. making environments usually requires alot of modular work, which works much more smoothly when created on a grid. here's some good stuff to look at…
Thanks for the kind words everyone. I spent my lunctime running around the internets to find a few tutorials by artists much better than myself that got me onto the whole Gradient map deal. here they are. They explain what they are and how to use them much better than I could. Ben Mathis aka poopinmymouth:…