Hello, I am working on an FPS Game and I can't manage to do all the modeling, so if you are interested PM me and we can talk. Needed skills: -3D modeling -3D Model rigging (optional) -3D Animation (optional)
Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
Hi guys, I know this will be a debatable subject since it's a matter of opinion but I'd like to try texturing hard-surface objects in a 3D environment. I was wondering out of the following list, which ones would you say are 1) The most user friendly and 2) Practically, in the sense better for hard-surface texturing in 3D?…
I found a Video where 3D Artists created a 3D Visualization and im wondering how they did that it seems they created a Video Footage and added 3D Objects into the Video (Houses, Trees etc.) Can anybody explain me how this works?…
Hi, i'm Silvan "Zane" - a freelance 3D Artist based in Switzerland looking for commission work. My skillset: - 3D modeling, hardsurface focus - prop concepting 2D&3D (especially weapons) - UI Design & Graphic Design I work with: - Maya 3D - ZBrush - Adobe Suite - Substance Suite - UE & Unity Discord: ZANE#4631 Portfolio:…
Hi, My problem is that client sent me Autocad 3d drawing file and I can't convert it to 3ds Max model. When I open dwg in 3ds Max it looks like this: The problem is that this is only a bunch of splines and there is no surface (as you can se viewing mode is 'shaded' no 'wireframe'. Can anyone tell me is there any trick to…
Stunning work. You should think about entering 3D Squirrel's latest 3D Modelling Challenge: http://www.3dsquirrel.co.uk/forums/blog/1/entry-48-3d-squirrels-battleship-3d-modelling-challenge/
We've received a few applications but are continuing our search. Here are some examples of each 3D field: 3D Characters: 3D Environments: 3D Weapons: Send all applications with a Resume / CV and a portfolio to: jobs@spiralgamestudios.com
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…