model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…
Hi Team polycount! We're hiring for a 3D Animator here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#3d-animator If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
Maybe I'm late to this, but what about a "Polycount Fortress" for some form of a 3D chatroom? I know there's Minecraft, but I'm sure it would be fun to do something all our own. We could build our own little 3D community in 3D space!
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297* * *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight