Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
If you use a point constraint, you can animate the weight that a constraint has with a object. For your baton example, You would have 2 point constraints setup on the baton, one for the giving hand and one for the receiving hand. The giving hand will have it's point constraint keyed at 1, and the receiving hand will have…
Hey, I'm creating a character and I'm thinking about mirroring his hands to save some space. The problem is that I'm aiming to put a normalmap on the character later on and I'm not sure if mirroring a hand will create a seam in the normalmap where the hand is connected to the arm. Since one of the hands will be…
Hello guys, Short example: I want to build a character with different Subtools (spheres). How could i mirror a sphere in zbrush? For example a hand? At the moment i have built a character without hands. Now i want insert a Zpshere, to make a hand and dynamesh it together with the body. BUT! Its only one hand. How can i…
Idk to be honest. Put ur hand over the head and see the proportion of the hands and body. Then move ur hand. Maybe scale the head up a bit instead of making the hands smaller?
annis hag the third! Roughed in some clothes and worked on the feet and hands. Next up is the hair and the "monster hand" (her left hand). Going to take a timeout and remake an IMM hand brush I made a while back with a hand, cause it's acting funny
Back on the old boards ,someone posted an excellent pic of cube face extrusion to make great low poly hands. Because well, I suck at making hands again :X