Hey everyone! I want to create a portfolio to work as a realistic 3D Prop Artist, but I’m having a hard time deciding what kind of complex prop to make. I know I want to create something detailed and challenging, but I just can't settle on a solid idea. I’ve looked around ArtStation, but honestly, none of the complex props…
Anyone know of any great tutorial out there for creating tree leaves? I use modo and i was thinking i could create several poly planes of my leaves and use the Tack tool to place loads of leaves on my tree quickly, but i thought, someone out there must have created a good tutorial on doing something like this already? Or…
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
Hi, I am a beginner teaching myself how to use Maya and create game environments/ architectural visualisations. I've been trying to find a way that I can create low poly trees to use in my work, but I am struggling to find the best way to do this. I want to be able to create the trees from scratch and have the creative…
Greetings all. I am here pimping software to create models rather than models themselves. Apologies if this is considered poor taste... Here's the rundown. Pictomod3D Version 1.0 is now available for download from styxar.com This software is simple to use and allows you to create 3D models from photographes or images.…
Believe it or not, I downloaded that GDC presentation months ago and was going to learn the trim technique, but somehow forgot. Your post made me go back to that. So thx. Now onto your question about creating the diffuse and specular map, or rather, how they dynamically blend multiple texture together. I don't see them…
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
Hey Guys, Posting another question for Environment artists and Asset Artists in the industry. When I'm modeling something it always seems easier for me to recreate something from a favorite game or reimagine how it would look in a different style and I always get the question from friends "why dont you use your own design?…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
not sure if this is posted in the right place, so i need to create this image as an alpha for substance painter, i'm not really sure how to start something like this or how to create it with an engraved look as an alpha, i've seen many tutorials using very basic shapes which is great but it doesnt show or explain how you…