He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
Okay so I'm going to be going off here on a little story and then some questions/career advice. My name is Ben Henry and I'm 16 years old. I have always loved to draw, build things, solve puzzles etc. I've always been a spacial thinker, a visual person, not a verbal one. I took interest into the game industry when I was…
I hope this isn't a faux-pas to make a thread here with such elementary questions, I'm new to polycount and frankly I don't even understand what most of the thread titles in this subforum mean. I'm trying to teach myself low poly 3D modeling for fun and have been learning 3Ds Max for a few days via youtube. My main…
Hey you beautiful people. For the next few months I really want to spend some time exploring a pair of characters that would fit into the Overwatch world. The first one is Valeriy Vegera's Rose(https://www.artstation.com/artwork/VDrdZ). I chose her because in the game's world, I envision her working alongside Luca, which…
Hello! In the coming couple of weeks Polycount is going to be receiving a much needed overhaul to its backend software, which means a number of things we think you'll find interesting. First off, we're no longer going to be using vBulletin. We've teamed up with Vanilla to bring the overhaul to our community. Using Vanilla…
"Known issues: I know my character isn't great, say, her arms are too thin. Whether I can fix it is down to my ability." No. It lies down to you measuring the diameter of a good reference model, and thickening yours appropriately. You can do that. Forget the myth of the artist feeling/improvising things. Observation lies…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
I am making this thread to chronicle my journey of learning how to make waterfalls for UE4 in a real time and performant way. There are 3 types of waterfalls I have found from a real time vfx perspective: 1) The brute force waterfall, 2) The optimized waterfall, and 3) The cartoon waterfall. I began this journey 8 months…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
Hello everybody! Im very new here in polycount and also new in the cg industry and I would like to ask for advice from those who have been in the industry for a long time that may have gone through the same experience. First off, this topic may sound a little too personal since its coming straight from the bottom of my…