Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
I thought it was alright, agree with all of your points above. It was better than last years. I bet it was hard scheduling all the games shown in just a few hours. I feel like these shows need something more, not sure what. Maybe behind-the-scenes into how games are developed, or developer interviews. It definitely has to…
I assume this is the correct place to ask. I don't have a technical question or modeling problem right now. I was just thinking, what's Blender's standing like these days?I remember that it seemed to be mocked quite a bit in the past, and generally considered quite inferior. With things like the sculpt mode changes and…
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
Hello. My name's Anotida, but most call me Ano. I like making 2D cartoon character designs and concept art that express tons of expressions and personality. I'm still finding out new ways to make unique cartoon designs. Check out my portfolio and Instagram for more. https://www.instagram.com/anomash45/…
Hi! As far as the 3D side of this i noticed a couple things that stood out to me. The first thing i noticed was the grunge on your card readers (dont know the correct name, circled in red) looks randomly placed I would do some research on what exactly causes rust to appear on surfaces like this, my first thought is that it…
@ichidan i will have to track back on that, the project is already archived. but i need to check inside the painter file. its definitely a mix of various maps like AO, the brush strokes, the up-vector from the world space normalmap and such. this is the basic setup in painter white * upvector from painterly layer *…
just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…