Hi, I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff). This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things. Hopefully if you enjoyed the first tutorial I made (modular sets), this could be…
I'm probably going to be called names for asking this but... I was checking out this video on planning and making modular environments and the author is showing a modular city he made (at 32') mentioning vertex coloring. I don't understand how this can work for a modular set; if you're painting vertex in your 3d package on…
It's a futuristic japonese tower. A modular kit. The modular kit is not done. The windows is a little weird. I wonder if this model is correct for the new gen modeling standard. 10 000 poly the entire tower.
i have a small question what its the best way to make modular pieces 1- extract pieces from texture sheet ? 2- model pieces first and then add texture ?
Ive been curious on the best method for creating modular pieces for sidewalks and roads in a major city scene. Do people usually include sidwalks and street pieces in one modular piece? Maybe a straight piece for long straight streets and cap pieces for intersections? Then would you just wrap these pieces around block…
In the vein of giving back to the community, here is another cool freebie. These are low poly modular street sections and buildings that can be used to populate your own city in Unity. The video demonstrates how to use the pieces and contains the download link for the Unity project source. Enjoy! [ame="…
When using modular designs like this tutorial Modular Design I'm trying to wrap my head around it. If I create lets say a wall section square at 512x512 or so modular piece or create many of them to create my building then when ready to texture them lay the uv's out by planning to use the same 512x512 spaces or several of…
I have considered going modular but I opted against it since there wouldn't be a lot of reusable meshes in this particular building. Should I go modular even if it means building modular pieces that are only going to be used once? If so, how would that improve my efficiency? And if I am right with doing it this way, how to…
Hey, Yes there are unwelded seams because those are modular pieces. I assembled the scene in 3ds max as a modular environment as alot of studios do modularity and it has obvious benefits. in this example I had made sure to have a more reasonable scale. It was definitely well sized and good relative to the camera. If unity…
Been following this 3D Motive tutorial on how to make stylized modular enviroments and this is part of the progress so far. Here are the low poly models assembled A closer look to some of the elements of the enviroment.