I kept the environment to strictly one rather large and localized room. It features organic center pieces, localized apartment complexes, and clinics. Modeled in Maya, textured in Photoshop, and rendered in Unreal 4. Fifa coins
Select the map nodes you want to have the same coordinates and run this script. After that, the mapping coordinates for those nodes will be instances so changing parameters of one will affect all the others: ( As for some artist-friendly way to do that, I agree that a node would be much better - could you submit that…
I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
Is there an existing tool/script that allows for you to scale your UVs in 3ds max locally? I've searched a while back and again but couldn't seem to find one. It'd help a ton to have something like this (i'm using max 2011 btw).
hi, i use the foliage mode with billoard material for my wood project. How can create a billboard material with object local x-axis roatation to camera view? Currently i use this mat. billboard alignment sample