Hello Polycounter! I face a big problem with an animated character. I set the first keyframes of an 'idle' animation (I have an armature for the character himself and one for his weapon), and set a 'child of' constraint for the weapon to folow the right hand. I insert 'whole character' kf in a new action called 'idle' Now,…
Hi, I'm experiencing some weird flipping on joints when executing the orient constraint on a shoulder twist set-up. From what I understand, flipping happens when the source and target does not have an equal axis/joint orientation. However, in my case, they are the same hence the case being "Weird". You can see an…
Im trying to make a mechanical joint where root is a pivot joint (only rotate around Y), then the middle and end joints are ball joints (free rotation) ive tried to constrain the first bone using the Hirearchy->IK menu, and that does a good job limiting the rotation to nly the Y axis but it causes the end of my limb to…
I hope this explains it clearly. I don't know how useful it would be on Curvature but I'd find it very useful on Straighten (both example GIFs are Straighten). Unconstrained Straighten creates the shortest path between the two end vertices. Constraints - Edge - Straighten would constrain it to the surface's edges. In the…
Does it contain more than 4-sided faces? Or the mesh orientation may be inverted, etc. I don't know what tool you are using, but if it is Maya, running a cleanup may reveal errors in the model.
Hey Modo users, is there any way to make the move tool to work like in Maya modeling toolkit? Where if you hold Shift+MMB it'll automatically toggle on edge constraint? I know I can use Slide Tool and move tool with element action center on an edge, but it takes much more time then how Maya handles it. I like to use the…
why wouldn't you guys just apply/delete constraints to find the position/rotation etc.? if you're afraid of hijacking the animation you could just constrain a locator and store those transformations? is there another problem that could create?
Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…
Hi guys ! Because video is better than many words here's my problem in video (with some words after :p ): [ame] http://www.youtube.com/watch?v=FqL8eSixlBw[/ame] As you can see, I can't reproduce the behavior of the move component tool with magnet constraint from xsi into maya. First part of the video shows you how I can…
I think monster meant constrain the locator (which the Left Arm IK is contrained to) to the sword as you're using the right hand to control everything. Then I'd orient constrain the Left Hand to the Sword maintaining offsets, then add a pole vector to give a bit more control over the left arm. Space switching may be a…