Hi there! Our company is looking for a full time 2D animator who can give life to our characters, create amazing 2D VFX, and help with animating UI. If this is something you might be interested in, you can find more details about the position here: https://www.gaggle.fun/jobs/2d-animator Thanks!
EDIT - we have now closed applications and are considering what we have received. Thanks to everyone that applied! We are looking for a 3D animator to join us on our new Unity-powered strategy game. The successful candidate will be animating both human and humanoid alien soldiers performing a variety of actions; there will…
Hey all, Using max 2017, I have a character mesh and I'm trying to make a transition animation from a flying loop into the idle pose. I was hoping that I'd be able to simply drop a single frame of the Idle pose into the timeline 10 frames after the flying loop ends and then it would blend automatically (with some clean up…
Premier game developer in Northern California is searching for a dedicated and talented Maya Animator for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for a Maya Animator who has an undying work ethic, is eager to take on new challenges and has a desire to work on a team that is…
DSG Inc. Looking for Lead Animator (MMOG) Lead Animator You must work in Maya. Must have Pixar like ability, we are looking for the best only. Job comes with stock options. Job comes with medical coverage. You must be in house (office), we will be located in the Bethlehem, PA, local area. We offer competitive…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview: - We are looking for a 3D animator whose animation style fits our stylized art style. Our…
Hello Polycount 3D experts, I have been working on a personal project for the last few weeks which has been in the works since last fall. I have now moved onto the animation phase of the project, and would like to know how I may be able to animate this easier and more smoothly. I have used Maya LT's built in HumanIK system…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Heya peeps, I was wondering if anyone knew any tutorials of ways one could export a set of animations for DAZ and into (example) Max in a clean and uncluttered way from where you can then 'bake' the animation to either CAT or Bip? The reason I'm asking this, is I finally got a friend of mine to 'upgrade' to said…
Lots of great points BoonS ! One remark about this Blend file : I personally would be extremely careful with it and would go as far as saying that this file will likely cause more problems in the end. Two points about that: - The author of the page mentions that "This step requires use of the UE4 tools to retarget the…