Hey all,
Using max 2017, I have a character mesh and I'm trying to make a transition animation from a flying loop into the idle pose. I was hoping that I'd be able to simply drop a single frame of the Idle pose into the timeline 10 frames after the flying loop ends and then it would blend automatically (with some clean up of course). Unfortunately since the two animations are separate I have no way to do that. I tried opening the Idle pose and selecting all of the bones then saving the animation to .xaf and then loading it back into my flying loop scene but this didn't work. First time it just made one leg spin in a 360 rotation and the second time (after I checked off every option in the save) it just twitched every bone slightly. I also tried importing the FBX and using update animation but this just dropped out my flying loop entirely.
Searching on google, everyone seems to swear the Save animation option is how you do this but I can't get it to work. Any help would be appreciated.
Thanks!
Replies
OR...
Abandon 3dsmax all together and use Motion Builder. Maya has Motion Builder built into Maya so if you have access to Maya, you can get it done there as well.
Coincidentally I also discovered that you can use UE4 to combine animations by creating an animation montage and then recording the playback as a new animation file but that's unnecessary if you just want to combine two fbx animations for the same rig. The cool thing about doing it in UE4 is that it adds in animation blending between the files.
For those interested, I created a quick tutorial on how to do this since it's a free program and in my eyes, a lot easier to use than Motion Builder.
https://youtu.be/79MlEu-WWgI