Hi Sakis! I'm from Greece as well :) After taking a look at your portfolio i would say there's a consistent problem with lighting in your scenes, and that is bringing them down by a lot. Fixing these issues would hugely improve your pieces with little effort.I will try to address them one by one so bear with me. Note that…
Hello Polycount. I am back with another update. After recovering from burning out, I have been hard at work again but think I might have to delay this for another month to actually finish it. I just want to get it done and move on to greener pastures at this point. Feels like I've been working on this forever. I have made…
WarCry: Lords of War Brief description: WarCry has been in the works since November 2007. We will focus on creating a game based on squad combat and tactics. Currently we are in need of talented texture artist and concept artist, as well as one experienced GUI designer with some knowledge of C#. Target aim:Commercial…
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
I've thought a lot about the group input, thanks for the honesty folks. I'm going to add a jazzier front page with something similar to my old rors journal images such as [img]http://www.kevinjohnstone.com/Images/Love/Digital/r_entry00.jpg[\img]tricked out in hipoly that indicates a direction like to the sections also.I'm…
So after working for 10 hours non stop I have to admit I was exhausted but happy with what I had created yesterday on the 19th of August. I had created an account here the day before that and was now excited to start posting things online. I was however quite tired and confused about my own 3D Artist path as well so I…
well i'm just going to pass along what the advice i've internalized about portfolios and demo reels: in this case, as it's an animation portfolio, make sure the whole reel is about that. which is to say, cut out anything that distracts from showing off your animation. your reel is a good start, but there is far too much…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…