Can't stop listening to the feed... http://www.broadcastify.com/listen/feed/6254/web something going down near MIT right now.. http://emergency.mit.edu/ Thursday, April 18, 2013 11:20 Responding agencies continue to investigate active shooter incident at building 32(Stata). Please stay indoors and away from Building…
Here are the displacement bakes out of ZBrush (just the head again for the UDIM one.) Original files were 32-bit exr format and red color, I've desaturated them to be easier on the eyes. Something else strange - on my duplicate model with only 1 tile, it showed like 90% of the displacement without any subdivisions turned…
I've been rigging an asset for over a mounth now and since then working in parallel with some textures that are receiving driving systems from the rig. It all worked well until now that I finished the rigging process and heading to finalizing the textures, when upon a sudden Maya fails to load the textures or can't find…
slave_one: I had this problem before with max 2009. For me, it was an issue with polyboost. For some reason, polyboost is known to break the functionality of cube maps inside 3ds max. I would get the exact same error as you. My solution was to simply install the 32 bit version without polyboost, and inside of 32 bit max I…
8bit per channel, pretty much every image you find (JPEG, TGA) is 8bit per channel, ie 24bit image or 32(24 + 8 for alpha). Not 8bit as in 8bit total for the image like a GIF. 16 or 32 bit per channel images are used to get higher precision, but not really used in games aside from HDR cubemap image based lighting in some.
Go to the channels palete. Create a new channel - this is an alpha by default. Paste the black and white image into this channel Save the image as a 32 bit TGA