Hello we are looking for freelancer who can help in creating our fanmade 3d animation video.Here are the list of details for this video. works needs to be done 1.Modeling 2.Animation 3.Vfx 4.Rendering 5.Final Output we need only a single freelancer or a freelancer working with team as there won't be any seperate works only…
Drill Bit #1: *Far Back* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a bit bigger than layer 1 (20 degrees apart) Layer 3: 8 Bit same size of layer 3 bits (45 degrees apart) Layer 4: 1 Bit (Angled) Drill Bit #2: *Left* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a…
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
Thanks @poopipe I'll try increase the rear projection. There are a lot of pieces in this project so I have divided it up into 3 sections/ 3 UV Maps. I am currently trying out autosmoothing and uv breaks on hard edges with *UV Map 2, if the results are good I'll use the same techniques on the other 2 uv maps. Here they are…
1. Can Max bake lightmap to 1 file from many separated objects? 2. Can Max take into consideration smoothing groups during baking? 3. If not 'Render to texture' from 3d max - what program do you use to baking lightmap?