I recently grabbed a copy of MARI Indie and I have ZBrush that I can polypaint in. If I'm painting my textures in these programs, and not painting the 2d representation in Photoshop, do I care what the UV's look like? Just curious to see what the opinions are. Thanks.
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
Same mask edit mess happens to me all the time. It's getting annoying like hell. Once I get the mask edited and sorted once there's no going back. If I go back to edit once I accepted the mask the first time all hell breaks loose. It only showing me parts of the mask even though in the psd's they are fine but in the 3do…
Hello! I am looking for an experienced 3D Character Artist, whose good at appealing Disney/Anime/Cartoon-like designs. Preferably one whose good at making models that can be rigged and work very well with animation (expressiveness and poly counts that lend nicely for detailed animation) with a good degree of detail. One…
Hello, first I would like to say thank you to all the people on here who were so helpful when I first came onto this site. It's nice to see such a great group! So, I'm looking for feedback on this Lab thing I created. This was done so I could learn about next gen/current gen techniques and is my second ever environment to…
Agreeing with ZacD, I don't use 3D Coat so my knowledge for it is very basic. But I have never heard anyone create models with it. You can't compare 3D Coat with ZBrush, these are both different software with similar key-features. ZBrush is a sculpting software. 3D Coat in my eyes is more like a paint software. (I know it…
So ive been trying to learn how to make a plastic texture like in the picture below but i cant figure it out. Any tutorials or tips would be great since im new to substance painter. Plastic i want Plastic ive come up with both are the same textures just from different angles
All joking aside, I have been considering doing something like this, as I think it might be better for the eyes. Why? Because a regular computer screen is about 50cm away from the eyes, while the resting focal point of human eyes is somewhere around 1 or 2 meters I think. Plus there's the difference between backlit screens…