I hate sounding like a jackass, but that's not a great ref for artists at all. >_< The head looks like a rectangle or very alien-ish, the hands are tiny, and the muscles are all completely inaccurate. This was obviously not made for artists to be used as reference. >_< I mean in muscle view... look at the BUTT! the lower…
Not really necessary. I have 16 and the only time i'll get them full is by using Substance Designer with several 4K textures and 80 nodes, or by using Heavy fluid/smoke/particle simulations. Just buy an MB with enough slots to uprade, also buy 8GB sticks, so that you can ugrade later without changing the RAM sticks. If…
to stick all the images in a single movie clip you will have to stick every image on a seperate keyframe. So push i think its f6 when you select the number of frames you need, to turn them into blank keyframes, then copy and paste the images into each frame. Yeah i just tried it and it exports. I have no idea what you are…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
is this for working from references- if so- load the map in to a material (tick show texture in view port button(bellow material viewr)) and assign it to a plane, add a UVW mapper modifier to the objects stack and scale to bitmaps size (use tool) then possition behind model. hope that helps
I feel you man. I've been thinking about my career choice a lot. Some days I feel like I'm never gonna make it anywhere and others are, well, better. I went to uni for 3 years, learnt Maya (grad at 07), realized it would be a dream working in the games ind and Ive been struggling with that for about anothre 3 years. Im…
I've been testing out the style that I'd like to stick with for this environment by sculpting a small section of the scene that was made up of different materials. I wanted to take try to create a style as close as possible to the concept that also blended well together and was easy to repeat in all elements of the…
Hey SandmanSeven you could try to look into this tutorial that was created by our fellow polycounter Lennyagony http://steamcommunity.com/sharedfiles/filedetails/?id=123397498# There is very detailed process of item creation from start to previewing it in game. Give it a try. btw my memory fails me and there was an…
I'm not an FX artist, but I can lend my 2 cents. I think it's looking pretty good! There are two things that stick out to me. 1- The center is quite dense and bright. This might be fine in game, it just sticks out when replayed repeatedly. 2- I think the cylinder that shoots up dies very quickly and could also start…
Hey Snader and everyone/anyone else who would be able to help, i have finally got the hang of the whole grid system and why its important to stick to it and building lego pieces etc. for use within UDK. i was just wondering about the whole leaving objects open like deleting backfaces or undersides that wont usually be…