After browsing this section for a while I've come to a conclusion that I'm supposed to start to post only if my project has something substantial to show. But then what if I commit to a grave mistake early on? I do need help with the whole thing after all. Deciding to just go for it, I'm starting this WiP thread, sorry X)…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
This first approach to the splash art of jhin dark star with a more profiled design, is still incomplete to the face, if you want to think about it to have the best possible version. http://polycount.com/discussion/194099/riot-creative-contest-2017-verdsky#latest…
Ok just finished this bad boy last week and wanted to post this to share. If you saw my last project posting I did that asset in Substance Painter, so this time around I wanted to use DDO to see what results I get. In my opinion I fell that DDO is a better texturing program for now. Although, I do hate the fact that when…
Thats a pretty broad subject, you should start by defining what type of "skill" you want to implement. If you're talking about a traditional rpg stat list like strength, stamina, intelligence etc... then you need to start defining how those types of things will affect elements in your game. ex: A strength skill will boost…
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Here is progress on knight model I am doing! For now I've finished the base form and quick sketch of the basic shape of the armor in Dynamesh. I am still considering slimming him down a bit instead of WoW style oversized shoulderpads and arms. Please leave a feedback if you like :) Have a nice day!