Yeah I figured it might be an extreme example... We're using multiple UV channels quite a bit here. One thing is to use baked soft lighting vs. tiled diffuse and tiled normalmap (for detail bumpage). Another way we use it is to do effects like memory-efficient caustics, where you duplicate the same soft caustic emissive…
Hi Harry & Shepeiro, thanks for your comments, as for the "weird" style...haha..., well maybe I have a "weird" graffiti influence...hahah...and I tend to do sharp lines, that might look a bit too cubic in the end, I will definitely work on that. The camera bot was the last prop I did... and I tried to push my modeling…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
Is everything here sub-d, or just parts? It seems like some of your stuff here is just blocked in so far - which is fine - but I just want to clarify. Right now most of the stuff that I can tell is sub-d, the edges seem too sharp virtually everywhere. A good rule of thumb I have is that if the edges are so sharp that they…
Hello - yes, this looks normal ... but probably not what you want :) To control shading with sharp edges : - You do not need any modifier or an add-on, and you probably don't want to rely on angle-based smoothing either if you need 100% control (sorry for disagreeing with the above suggestions but I thought I'd cut…
I'm having 2 issues in 3.06 that I don't think I ran in to in 3.05 1. Lights in general don't seem to be casting shadows properly. I can have a light behind an object with shadows, ambient occlusion, and GI turned on, and the light will still cast through the object even though it's not there. 2. Spot Angle seems to be…
Thanks for the feedback everyone , this thread was on hold due to work but not forgotten ! I might turn it into a general sketchbook , but i'm trying to keep my tests and practice coherent and into few pieces, so i'll rework and expand the minienv. Fro now , some quick(er) tileable textures practice. I was just thinking of…
Hi Ibi, Overall I liked your portfolio set up its sharp clean and it looks professional only a few gripes. I'm viewing your page at 1280x1024 resolution and your font is a little too small and is a little too hard to read because it’s so close to the color it’s on. Here's what I thought of each piece. Interactive kiosk It…
Seems to me like you are not doing anything wrong, that seam is always going to be visible if you zoom in, so the solution usually is to add a chamfer (in the low poly) if you want something better. Also try the opengl viewport as well to check it out. With that said if you add a chamfer and redo the uv you'll also want to…