Hi I really like the stager feature in zbrush, but I often find myself wanting to adjust the 'home stage' or 'target stage' positions down the road & I haven't figured out a way to do this. Is it possible? Ive tied up clicking the 'home stage' toggle, adjusting subtools position and then clicking 'home stage' again, but…
These are the fracture skins: http://steamcommunity.com/sharedfiles/filedetails/?id=268563537 AK47- Fracture http://steamcommunity.com/sharedfiles/filedetails/?id=268589133 AWP- Fracture http://steamcommunity.com/sharedfiles/filedetails/?id=268652274 M4A4- Fracture…
I keep getting this error on one of my meshes and I have no idea why it's occurring. The mesh is a wheel with regular 6 DOP collision on it. Anyone know how to fix this very annoying error? Thanks
I followed the 3dbuzz tutorials on crowd systems with the UDK. The tutorial was a little different from the udk ios mobile editor but I think I managed to get everything except linking the archetype from the ut crowd spawner in kismet or in my case the mobile crowd spawner. The properties menus is a little different. How…
Все привет. Сейчас я занят работой над коллекций для поджигателя. Здесь я буду выкладывать этапы своей работы. На первом этапе я добавил сетку из шестиугольников, но сделал ее не сплошной. На втром этапе я добавил брызги, они буду символизировать частички огня На третьем этапе добавлю фоновые штрихи и полосы, покажу вот…
Question to the Cascading Style Sheet gurus... I have a couple different link classes (a.resume, a.footer, a.video, etc.) but I'd like them to all use the same a:hover style. Is there a way to do this? Here's what I have right now. The a:hover only seems to affect classless links... a { color: #ffaa00; text-decoration:…
Is there any way to get an object to cast shadows with SSAO differently than the rest of the scene? It seems like it should be possible with layers but I haven't been able to figure out how to do it. Basically, I want a stronger shadow under the car, but not elsewhere. Image:
Hello all! Here are some concepts I drew up for the Agatha Knights. The armored war horses were always something that I found fascinating about that era. I am leaning towards 3 but might mix and match. Will update soon with helmet concept!
Hey, Game-Ready models are very low poly. Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better. But i already have a high poly at hand. - Is there a workflow where i can efficiently turn my model into high poly…