sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
The level is shaping up nicely. One thing that bothers me is that your textures seem really low res/blurry, Especially on the rocks. You need to either go for hand painted or realism (or stylized realism). Right now it looks like you're going for realistic but the textures are way too blurry. If you're going for realism…
Hi, I am looking for a 3d model of a stylised harrier jumpjet. I saw it a while back on a redundant facebook group and wondered if its still around. Thanks.
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
Hi everyone. Just finished off another little asset for sculpting practice, this time a stylised treasure chest. Trying to get a bit faster in ZBrush and use some different techniques. I imagined this asset would be used in a fairly zoomed in top-down game, like HOTS or something similar. Any feedback would be amazing!…
Kirill Tokarev from 80.lv asked me some questions about Athonite and the short article I wrote has just been published: https://80.lv/articles/simple-stylized-environment-scale-and-mood/
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
ooof hard to describe; I've just recently learned how to make faces that cross the uncanny valley and that took me months of grueling work. A lot of it has to do with proportions; faces are so exacting that even a millimeter of change can trigger the instinct of, "that doesn't look right." I think a good place to start is…
Hey everyone, I've been practising my sculpting a bit more and have tried to focus on wood this time. Built a stylised barrel asset to try out some techniques I've seen around. Any feedback would be awesome. Thanks!