Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
Grrr.... I've encountered a bug that has stopped me from progressing where I can only control Franklin.... May have to nearly start again as the save games I have are from quite early on... DOH! Really enjoying it though, just been faffing about, customizing cars and generally checking out the ambient missions/random…
Started detailing the dock, and the lower bridge. I was using a hanging cargo container as the lower access point. I wanted at least one way that the snipers couldn't watch but was not on the beaten path. But it blocked off the tug so I opened it up with a dock and a hanging platform. Turns out you can get across there…
Great point with drag and drop. I confess I haven't used it much. I'll create a ticket for it! The flickering is a known issue and is hopefully resolved soon with large image support. In the meantime try some tweaks in the settings like turning off mipmaps and see if that helps! Bit depth is a big topic. It is on my to-do…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Nice work! I love your color palate and your breakdowns (which I will be saving a referencing later ;) ) The biggest critique I would have here is probably your rocks, they don't feel very cohesive to the rest of the props although its hard to put my finger on why. Possibly the scale is off as they look huge compared the…
I've also sent them a few emails about this, asking for clarification. It's been over a week and all I got was this same automated reply, which seems very detached from reality. Their ignorance is frustrating. They seem to be focused on creator revenue so much that they completely overlooked or forgot about the fact that…
Just wanted to start a thread where I can put all the bits and pieces I've been doing over the last year that are up on my blog. Mainly practice pieces and lunch crunches. Alien created using Dom Qweks gunroad tutorial. WIP Casey Jones comic-con entry (really need to finish it off) Quickish sculpt and composite based off a…
Hello, I't's been a long long time since posting here... I put 3D modeling on hold for a long time and came back to it over this summer. I decided to pick up where I'd left off trying to get a grasp on anatomy and try and complete my ideal 'standard' character model. For now, I wanted to focus mostly on getting the feet…
Thanks! I retopo'd the helmet today. There are still a few adjustments to be made, but it's under the 1.2k triangle limit, at 927 triangles. I got rid of the vestigial greek hoplite plume thing... just didn't look right after awhile. I still kept the forward plumes, which look more natural, and in character with 15th…