Hey guys, I love the nitrous viewport, but I keep getting a small problem with the backfacing verts still being turned on. anyone know where or what I do to fix this I have installed the service pack2 and running max 2012 and an asus nvidia gtx 560 with a quad core 1-7 thanks daniel
Perhaps you could do something like this: (The Weasley's house from Harry Potter) http://1.bp.blogspot.com/_yHUbRw6ONdI/TTbwIkJ6RmI/AAAAAAAABe8/sw5Tue3VTSg/s1600/The-Burrow-ronald-weasley-16573586-500-655.jpg Maybe not exactly, but maybe it gives you some ideas to kick around?
After viewing the free sparks tutorial, I've purchased the guide too. It would be really nice if the file was split in smaller files. I'm downloading it for the third time. First time the download stopped at 500 MB , second time at 1.1 GB. Hoping the third try will be the last one!
I was able to get Photoshop and Illustrator for cheap in college, but those versions are pretty old so now I mainly use Firealpaca and Krita for paint, Inkscape for vectors and Blender for 3d. I paid for Zbrush, but considering at the time it was $500 with free updates I consider it a good deal.
The thing is I already have prepared the lod1 model before I unwrapped lod0. Took quite the effort to go from 500 to 400 triangles considering the shape of the bow. That is why I am asking if I can somehow just import the uvm from the lod0 to lod1.
I never have had a single driver issue with my intuos 3 in Vista. And now, that i use windows 7 with driver pro620-w5, the same, zero errors/issues :S I only can complain about ati, about my crap of 5770 :D
So, i've been looking at the statistics on the workshop, and after a week I see 500 positive and 200 negative ratings. According to your experience, is such a high negative rating a competition thing, or is it that the skin sucks on some aspect that i could not see? How can I make it better?
I'm currently working on the terrain material and since I'm getting most of my textures from cgtexture they are between 500-700px wide. Most of the texture that RO2 uses are at 2048px, is there anyway to improve my cgtexture or should I really aim to get larger texture to make into 2048?
Cheers both of you, soon as im back from my holiday Ill probaly beef another 500 tris onto him for fur and loops, planning to do plenty animation with him . then probaly another 1k tris on armour and wepons then whatever is left probaly on misc stuff..