Good fun! :) I think it would be nice if the explosion of the rocket is more radial, more like 1 explosion cloud, so its clear when the rocket explosion hits a brain. That would also seperate it more from the rocket drive fire. I find the later levels overwhelming with so many brains that have to get destroyed in 1 level.…
The reason to stick to large maps over multiple smaller ones comes from it being better digestible for the video cards. Both, Nvidia and ATI have enough documentation begging you to not ever use 4 small textures if you can fit it all in 1 large one. Ideally you'd merge 4 or 8 character skins into 1 4096 map... but then…
I also noticed a problem with your quoted price for work. Your mathematic skills: 1=150 10=1250 25=2000 Should "=" at the price of 150 a texture: 1=150 10=1500 25=3750 Why are you dropping the price each time you ask for more textures from someone? Why would anyone work harder and earn less? I also did a bit of math on…
1. Early Summer. Not Late June-July/August. Or Early fall Late September-Mid October (all the fruits Washington is known for come into season. Plus lots of reds and golds). 4. Pretty far. But the further you go, the harder it gets. Eastside, expect an hour bus ride. South or north 10-20 miles. Hour 1/2- 2 1/2 hours not…
Finally able to have time and get back to this project. For the water and sky, I'm using Cartoon Water Shader and Ultra Dynamic Sky. After some tweaking with baked lighting and exponential height fog, here is what I got: I'm currently using 1 stationary directional light and 1 static skylight. The skylight's default…
After 14 hardcore barbarians, I finally got 1 to level 30. I got 4 legendary drops so far on that character from just playing the game. 2 of them I'm pretty sure are guaranteed from bosses, but the other 2 were from normal mobs. I really like playing on expert, it requires you to pay a lot more attention. Level 30 on…
My portfolio needs a full environment and as no diffuse-only style work. After struggling through a 10 and 1/2 week long battle with a gun and currently unwrapping a mechanical sci fi door, I figured it the perfect time to look at starting a full environment piece done diffuse only. This way I can get away from mechanical…
Hello. I'm sorry for my english. I will try to do my best. I herd that it is possible to bake normal map to 2 insert parts of lowpoly with minimal seam. I think that guy use xNormal, but i'm not sure. Maybe it's a special workflow of the program? (maybe somehow use an order of baking low polies and "batch protection"…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
No, but if I did than your advice would be useful, thank you. It appears I was wrong about everything being okay when extracting from a sphere. Here is what happens when I extract with a thickness of 1: It is way too much. The useful range of the thickness (for me, at least) is something like -0.15 to 0.15. Bigger values…