Well, much appreciation to everyone for the feedback. It's rather refreshing to run into some harsh (but constructive) criticism. You've given us plenty to work on (with an already hefty to-do list). First of all, we discovered the IE bug just after posting the site and are working to resolve it. In the mean time, just…
networking helped me get a test and later come in for an interview for a job opening that was not made public at the time (it was only for game testing as I am still new and trying to get first job in the industry) but yea, if i didn't know the individual there i would never of gotten the opportunity
Hello everyone. I'm guessing and hoping this will probably be a pretty easy question. I've exported two versions of the same model from Zbrush into .obj files, 1 at the initial level and the other at subdiv level 4 that I was hoping to bake into the first as a normal map. Trouble is, within the viewport I'm getting some…
Hey Everyone, I just finished up a project started a while ago that was started here I am proud to be showing off my work from this project finally! I hope everyone likes the new additions and achievements! They have been submitted to valve and I would highly appreciate support for getting these items ingame. Hosting is…
Dear Reader, I am Shogan, owner of Strife Development. I did recently send around 3 of you email notifications of a proposal to join my project; if you did, I look forward to your reply. If you didn't keep reading. Me and my development team of around 4 other developers are currently looking for a Weapon Sketch Artist, 3D…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hey guys, I'm doing some planning on a shader and I cannot decide upon if I should have a separate Gloss/Roughness for the specularity and reflections or if they should use the same value/texture? Same issue if I want to modulate the specularity and reflections with a fresnel term, do I want the same amount of frensel…
Keep in mind that even slightest mistake in input /output names or properties and in material mode (3) Designer would never show you something is actually unconnected . I never use it personally . Still can't memorize all the rules. In group node it's a mess of lines you can easily break accidentally. A reason I did my…
Hi guys ! I have done some professional work lately. You can find the Artstation post with lot of images HD here : https://www.artstation.com/artwork/1nleJ8 I had the honor and pleasure to create Walker for Ghost Recon Wildlands'Oracle mission, based on Jon Bernthal. The head has definitly been a team work with my Lead…
Hi Everyone! I've been steadily working on a WoW style hand-painted environment centered around a small Murloc settlement where the home is a collection of shipwrecked items that washed up on shore. I've been focusing on the props first, once those are done I'll be creating a polished concept of the landscape for the…