To DWalker the reason we dont have more upward smoke is because we already have a bit of a fill rate problem with PoE. Where FX fill a lot of the screen. So if they drift upwards more they fill even more of the screen :P. Keep in mind most of these effects are spamming off around the screen around 4-5 times a second. But…
Hello everyone, It's been a while.. been quite busy with helping to wrap up Dragon Age Inquisition. This forum has always been one of my favorite, but I wanted to wait to show you this personal thing until I got it all more or less sorted out. So here it is.. sort off finished. :) It is my take on Warcraft meets LOTR. Lots…
I just dropped $500 on my rig. But I got a fairly large overhaul for that sum. I got a new motherboard, a new processor, a new power supply, new RAM, and a new video card. It's all lower-end brands (for the most part) but I'm actually quite satisfied with the performance I'm squeezing out of it. The motherboard is an Asus…
Game design is all about working within your limitations and using the resources you have available. As of right now your resources are yourself and anybody willing to offer up their free time instead of devoting it to their own portfolios, personal projects or just fucking about all day. I'd drop the "massively" for now…
Drop it like its hot. i saw some of the last years show... considering I don't have tech tv or g4, is it all 1 channel now btw? anyways it looked dumb as hell, had absolutely nothing to do with video games had a bunch of "hot chicks" and rappers and other fake ass lamers, not that hot chicks are bad, but its a video game…
Hey man good to have you here Im a bit new to the PC community myself but here's my crit man. Druid: Its poly count is way out of control, Even for cinematic characters, it looks like you modeled every single feather on it. You could have gotten a pretty good result using a band of polys with an Alpha on it. It also looks…
That's all true, fly_soup, and I should have been more specific. I don't think ALL games should be realistic with their visual design - far from it. The last thing I want to see when playing a Super Mario game is some photorealistic short, fat Italian guy with a pipewrench and plumber's crack. No thanks. Visual style needs…
Demo reels, in general, are really only useful for animators & effects artists. The best way to show off static models is with still images. Concentrate on setting camera angles & lights to best display all the facets of your art. I'd put the navigation buttons on their own line immediately below the banner. With the…
A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLS Character modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE £60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and…
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…