Absolutely agree — this is a solid breakdown. The artifact indeed looks like a UV continuity issue rather than a bake smoothing problem, especially when the normal map values shift sharply across a hard edge. Seeing the UV layout over the normal map would clarify it instantly. Automation of manual work – developers can…
I really like the high poly model but I think you fucked up by baking a lot of repeating elements into unique texture space. Which might be ok if you plan to do a lot of unique texture detail, but otherwise it could be pretty wasteful, even for a hero piece. You could break this up into several smaller chunks, use a bit…
Yep 3dsmax. After Step 3 if it loops fine don't worry about the contrast correction (step 4). It only works for B/W materials anyway. Which you could do your lava in B/W and add a solid color overlay later I guess... To loop the phase: - Turn on Auto Key - Move the time slider to 30 - Set the phase to 1 for material 1 -…
Still have some work to do shaving it down, but here's what I hope will win it! --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yasuo rose his sword to shoulder-height. He held it horizontal to the ground;…
Hey folks, I'm attempting to take it up a notch and model this Walther P88 handgun that I think looks pretty cool. I've hit a bit of a snag early on though, in that I'm unsure if I should be modelling the different sections of the gun separately? Like, should I model the grip, then move to the body and the slide all as…
* This project has been commissioned * Hello everyone, I'm looking for an Unrealscript programmer to write a 3D object viewer app with UDK for iPad and iPhone. The app would have the following features: - fixed landscape viewing mode - the entire screen is filled with a 3D scene, which has a 3D object in the center (e.g.…
the problem with the slice curve is that it cuts all the way through to the other side, which makes it difficult if your seam isnt straight/identical all around so to say. something like this for example, what i usually do to avoid the jaggy edges of masking and polygrouping is to do a grouploops operation to clean up the…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
MODO | PolyHatchet Kit This video is a quick introduction to the PolyHatchet Kit
for MODO. The PolyHatchet tools are designed to quickly slice a mesh
at the origin, remove half of the mesh and mirror over the side of your choice.
It's similar to Mirror and Weld in ZBrush. Get these tools here: https://gum.co/jYUOw…
Yeah, there's not much to it really ... Setting aside the reasoning behind it based on physics and physiology (RGB wavelengths in correlation to the corresponding color sensors in our eyes), the main thing I personally get out of all this is that when it comes to picking the darker shade of a color, it is…