Hi, I have encountered this problem before. It is a pretty easy fix. Open Maya and turn on the display face normals. Display>Polygons>Face Normals. This will show you the direction the faces are pointing and you will see that the faces not showing up in ZBrush have their faces pointing toward the inside of your model and…
Made a script some years ago that might be useful. It was before textools but i still find it useful. The code is probably dirty, not protected, slow, and terrible and just for me but it does the job. https://dl.dropboxusercontent.com/u/13762052/polycount/UvRotateur.mcr Category "Noors" Select your uvs and hit…
miauu's Slate Material Cloner has been updated to version 1.2 Changelog: +NEW: Quickly Copy and Past selected materials between two or more open 3ds Max sessions, preserving their full layout. https://www.youtube.com/watch?v=ki8uwEskkMo
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
I've managed to create myself a rig and control rig. I'm pretty happy with it! I have a finalish question. How does the skinning work exactly? In the past I've selected hierarchy>grabbed mesh>smooth bind. The character I have now is broken up into pieces. What I would like to do is select specific bones>select according…
I've just noticed that the title of my WIP thread has an error: it should start with "RGCA", not "RGAC". I'm slightly dyslexic...:shifty: Anyway, this will be another how-to. 3DWarehouse has lots of useful models, and via 3DXchange we can bring those into iClone. Models exported from 3DX5 work in iClone 5 as well as 6.…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
@Axi5 Hmmm for some reason I cant download it here at the office, maybe it's a setting in these machines. I'll try at home later. Still, while I can see the script being super useful for selecting every Nth element, I don't think it covers the Grow Ring function, mainly because you can use the latter for a selection of…
I would make a master group for the whole scene. groups things based on UVs/Shaders/Pivots. Combine things that should be together instead of grouping which depends on your scene. (too many groups can cause headaches) In terms of Naming convention, name it in a way that is easily selectable with select by name. Imagine if…
That didn't appear to have the necessary information. Anyway after an hour or so experimentation I've managed to work out all the necessary steps to get it working. The fact that you have to select the axis itself rather than the rotation axis node was what was tripping me up. Strange that the don't have a one button…