(Puts on grumpy old man pants...) The whole, we don't bother to learn why the rules exist but we sure do enforce them have spread that garbage pretty far. This isn't aimed at anyone particular in this thread but it's how this stuff spreads around so easily. Bullshit. Only if it becomes an issues, either visually or…
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
Hello, We are trying to export a model that was rigged in Maya. The problem is that we get the following error when exporting the smd: http://www10.0zz0.com/2014/01/03/17/369670879.png Heres some context: http://www5.0zz0.com/2014/01/03/17/798274051.png The bone causing issues is the hip. Could it be because plevicroot…
Fan Art - Here are some models in engine i did for personal practice, each has a highp projection (Will post later). Would really like your input on the models and composition of the page layout, hope you like em! Drone Sword, unfolds from underneith your kitchen cubbard to blast away menacing mice!. All on single…
Been a long time coming but the mod turned indie game project Ive been working on for about 3 years finally has something to release. Its an alpha, meaning feature incomplete, quite likely buggy, and not even on the same engine (torque vs tse) as the final, but its out and playable. currently exclusive to filefront…
"There is no contract on earth that can bind you not to make freelance stuff." Apparently the contract states that I can't do anything game art related for profit in my free time :( However! I haven't signed the contract yet so my manager said I could make stuff till I do! So HawtKoffee, finish that bow if you'd like :D I…
Okay so.. some people are whining about TOO much customization... That it doesn't play like CoD That traversing terrain using SMART is hard on console That grenades don't do enough damage That people have too much health and that apparently SD spent too much time on customization instead of the "actual game" So, opinions…
Q-ro, 1- Illumination doesn't show in the previewer, I just found that out with my sword. Though it does show in game. So check it there. 2- Not sure what you think is wrong with your mask_2. The lines are brighter? is that just on the thumbnail or actual image? Insects sounds cool but maybe instead of just bows it should…
Update. Some works that I made during some spare time for own indie game. End-game gear design. Each weapon relates to different class: Axe - Warrior Dagger - Assassin Staff - White Mage Bow - Hunter Sword, Shield and Armor Set - Knight Each weapon relates to different element: Axe - Fire Dagger - Dark Sword - Lightning…
okay a little update.. been working on the next skin layer.. the subdermal layer.. @Mop...here is where more of my color is comming in... so if i want more color in the shader this is the level to do in.. also added a bit of a temp spec.. not finished, didnt really spend too much time on it.. just to kind of push it a bit…