I'm with ya Poop - I liked Battlefield Earth as well I suppose I'm one of the lucky few who can completely zone out on a movie, and enjoy it regardless. I also DID like Matrix Reloaded & Revolutions (I'm sure that'll stir something up :P) . As far as music tastes go, I listen to a few main stream bands. Most notably are…
I don't really have any solutions for you, just a couple of workarounds. (1) I have a habit of keeping something selected when I'm orbiting. or (2) You can change Orbit SubObject to Orbit in the bottom right. But you'll need to tap Z (Zoom Extents) to update the camera's pivot. But it will keep the pivot after selection…
. The same thing goes to maya, and any other applications. Keyboard shortcuts is just one of the ways to improve your workflow, because it will be tiring to keep switching on the panel and click on affect pivot button everytime you wanna transform the pivot. And btw, those who didnt watch the video, here's what I mean by…
Ahem... If you've done that then you need to make sure your vmt and vtf files are set up correctly and in the right spot. As for the modeling being way off, if you exported without it skinned to a bone, then it is using the objects local pivot which is probably way off in the distance. You should reset it on the hierarchy…
We're having this weird issue with the pivot points of the bones going all out of whack with a rig and we're really not sure why. The odd thing is, it looks fine in the engine but it's all crazy in max. the scaling and size of the bones are fine...it's just the pivot points. We've tried 'merge animation', Save/Load…
Houdini Apprentice you won't be able to export FBX files which shuts down the Pivot Painter featuers listed, but will work within Houdini "static" without Pivot Painter. Curly hair you can just style the hair within Houdini and the cards will reflect that or curl the cards as listed in the documentation, just be wary of…
I know the pivots of all the wheels and their colliders are centered, but Im not sure about the pivot of the main body part, Ill check this out after work today. My hope is that after figuring out the basics of this, I can work my way up to actually driving some of my creations rather than leaving them static.
I made a quick version of Klemen Lozar's Fake RBD Fracture shader. I used houdini to store pivot locations for each chunk in additional UV channels and then controlled the fracture in the shader, you'll find the setup below. Houdini Export Setup: Point Wrangle Code: Mesh Pre-Fracture: Shader in Unreal using Pivot Painter…
PolyHertz - When you say enable pivot mode do you mean the rotate pivot and set it to another mode, or Discrete rotate ? Sorry, where does one set the axis orientation to component, you mentioned the tool settings, but where in particular ? Why not change the mode from local to gimbal ? You can change the rotation order in…
the title is pinguys. hes one of the concepts i have made. lemme block out the idea for u. this midget hes a pilot for a vehicle/bot that i have still in the stage of design. which im going to do next. he is below 300 tris. the idea of the project is like cute digital actiontoy that battles with other races using 2legged…