So apparently my head is physically too big for the default xbox 360 headset. I have to shift the entire headset forward (so the ear pad is no longer resting on my ear) just so the mic can be near my mouth and my voice won't cut out. Does anyone have a recommendation for a good headset that might fit someone with a large…
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Hey guys I am looking to build a new PC and am stuck on whether or not to get the 390 or the 970. I have heard that there are some issues with maya and the 970. Also the 390 has 8gb of Vram which should be great for Vray, or am I completely wrong here? It is so hard to find out facts about whether or not the 390 will work…
So I've had my XBOX 360 now since the launch night and never had any issues with it ever. No overheating, not even warm even after several hours of play and never the red rings o' death. So I buy Halo 3 and play and get this thing where the console locks up and then vertical white pixel patterns come down the screen.…
I've recently been looking into the XNA framework for Windows and Xbox 360. Also, in the future I wish to look into WiiWare to develop a home brew Wii game. What I want to do is create a little demo with a knight character who can use different weapons but in unique ways in order to solve puzzles and get through levels.…
Hi guys, here is a high poly model I made some time ago. It's a small but powerful S&W revolver. Maybe I'll try a low poly and bake. Materials are just for preview. Comments and critiques are welcome. Thank you.
Hi, I rendered one still frame of my object, but client said its for phone app, and needs to be able to rotate it. Is there any way to do something like interactive 360 render? Or to export model with materials and lights? It has to be .dae format, but if you have any alternatives I'd love to hear them.
List em off pretty please. I'm looking for a second opinion on which games are great and which to look forward to. Might purchase the console in the holiday season.
As other similar programs, to allow deforming in 3d programs as Max. Yes, there are triangles, but with the same pacing than the quads and not breaking the flow of the polygons needed for deformations or subdivisions.