Maya 2016I have a basic emitter and collision object, but my particles aregoing thru the collision object as well as bouncing off.Don't want them to go thru, only bounce off.Can anyone help??Here is the Mel code screenshot.
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Perhaps if I find out why this "Doesn't" work It'll solve all my problems. string $currentSelect[] = `ls -selection`; duplicate -name ("NewObject_" + $currentSelect); Im trying to name the duplicated object to the same name as the old with a prefix of NewObject. It's a simple enough procedure why doesn't it work??
Just look at this. Video: http://community.thefoundry.co.uk/discussion/content.aspx?id=33434&t=20 Then add the rounded shader :poly121: Ylaz is at it again:) Original thread: http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=94894 Cheers