Hi there,
Bit of a debate going on between me and my friend and honestly I don't know any more. Is it generally accepted for studios to use 3rd party scripts such as TexTools, in 3ds Max etc.? Unlicensed/Open Source/Free scripts are probably more related here, not big 3rd party tools like RayFire but any input on that end would be great too. I was under the impression that places like ScriptSpot were tech art industry hot spots to get cool new tools.
Are there any software packages that you wouldn't use in the industry if it weren't for scripts?
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I was just curious because my friend is under the impression that most studios force their artists/creators to only use the base vanilla programs, to some extent I can see it. When I did a work placement at a small company they didn't have such limitations though, so I was wondering if there were any security issues when dealing with a bigger company.
For instance are there any screenings for the scripts at all?
Seeing as I can't defend myself by not saying anything, I want to re-iterate my point as you are only getting one side of the story lol.
I was saying that not knowing the legacy tools and relying on scripts can bite you in the ass. (which is why I try and force myself to only use scripts that I can do the legacy way) And If I can't I learn how to.
One of the things I put forward as an example was the fact that some servers don't update their scripts on all machines unless fully tested, so that security of only being able to do certain things with a script can mean the carpet is pulled from beneath you.
Ie: Not knowing how PBR actually works because you use substance all day, and then going to a company that don't have it.
My main thing about "some things aren't allowed to be installed" is talking about compatibility issues and the fact that some things might cause bugs which can cripple computers. One example of this is the way our univeristy network is with scripts, you can run most locally but in order to have it on the master version (server so everyone has the tool) it needs to be tested as it can as has cause problems not for one, but for all.
Scripts can automate tedious and specific tasks; they shouldn't be avoided unless they cause more problems than they solve, like with the technical/stability issues you mention. But to blame software for an individuals incapacity to learn is misguided.
However, I've known some places allow people to submit scripts for wider usage, which allows for some testing so if ok, it's rolled out studio wide. Personally I like this approach and it's always a good idea to audit your scripts/tools anyway.
http://wiki.polycount.com/wiki/Technical_Art
Also bare in mind that a lot of scripts around are using a compiled bunch of basic tools that already exist in an application anyrate. I've got a clear empty nodes script in Modo. One click tidy's all the crap out of the scene, i can do this same job manually but it takes ages. In fact you could say that most default tools in any application are just scripts made up of a selection of more simple tools. Bevel is just a mix of extrude + scale.