DAY 21-22 PLANNING & EXECUTION (GOLDEN PALACE) To start my camera works, I have planned some key shots in advance. However, some unnecessary shots were cut, so the movie will not be bored. Below is the examples of my simple draft. The simple drafts were then animated and finalized as below.
Some Statements from a Game Informer Interview with Tabata: Full: http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2014/09/21/tabata-interview-final-fantasy-xv.aspx I guess we won't see this game earlier than Christmas 2015 (which would be tough) or spring 2016.
[02:17] shotgun: i have an idea [02:17] EarthQuake: [edit: OH NOES] yeah? [02:17] shotgun: how about a "babble thread"? [02:18] shotgun: all forums have a general discussion forum, but there isnt an actual general discussion thread [02:18] shotgun: you can't just babble randomly to yourself, you must have a topic [02:18]…
As i gave it already to freinds to play with... By: Steffen 'Neox' Unger Name: Sheeeeeeeep Release: 2010-09-21 Includes texture: Yes (psd format w/ layers) + uv layout tga Mesh format: obj Download: http://www.steffenunger.com/sheep.rar 50MB because of 2k psd with lightbakes and normals :) Thread: this one!
In case you haven't yet noticed, you got a bit of a write-up on Rock Paper Shotgun. http://www.rockpapershotgun.com/2011/08/23/ludum-dare-21-ships-spikes-batpunching/#more-70750 EDIT: ...Which is what Ninjas just mentioned like the Ninja that he is. A link for your convenience anyway.
Hey guys, after 21/2 months of working on this a lil each day after work, I can finally call it done. I may have more renders over the weekend, but here are the main ones with the original reference. Thank you guys for the support! It was definitely a huge motivator to get this thing done.
Its kind of pointless but anyway proven record of repetitive lies so can you actually believe anything they say ? https://cbsnews2.cbsistatic.com/hub/i/r/2011/07/21/2d5a85f8-a644-11e2-a3f0-029118418759/resize/620x465/e54676c64e46da491dcd55747f6e0398/dentistreccomendedL.jpg…
Last post for the high poly of Week 21's challenge, thanks everyone for the comments. I changed the various stuff around to better match how the rifle looks in the movie and added the strap on the back. Going to retopo/texture it and hopefully get something good out of it. Week 22 looks fun too :thumbup:
I feel that her arms face and hands need some more work. Reference will help: https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-145/White/category-169/Nude/page/1
you need more edge cuts around the edges of your item. you can define how strong the edge or crease by adding a supporting loop and pushing it close to the edge. Everything looks kind of mushy like clay. http://cgcookie.com/blender/2013/06/21/tips-creating-sharp-edges-modeling/