Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Requirements: - Maya (mandatory)- Advanced Skeleton (big plus)- UE4 Animation System (big plus)- Previous experience/published titles (mandatory)- Recent showreel (mandatory) The focus will be on robots, creatures, and melee fightings (martial arts, katana, etc.). The position is remote.
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No, I think they basically want to animate the child, and be able to switch parents. So they could animate the knife to match the parent's finger animations, then the hand releases the knife, so a need to re-parent the knife to a table and animate the knife falling over or whatever.
Hi my name is Kazuki Takamura and I am looking to join a project where I could design characters for your game. As I stated in the title of this thread I draw in an anime/realistic artstyle.I have designed characters for my comics so I have some form of experience in designing characters. I am hard working, punctual and…
When I prepare this animation it was like this in 3ds max (http://i.hizliresim.com/0lXBqY.png) but when I export it it looks like to this in fbx file this is the problem how can I fix it ? (http://i.hizliresim.com/VPOMVB.png) look at the hands problem is about exporting to fbx probably
I think its about time I started uploading my progress on here. That way I can have a proper record of it all instead of uploading it onto youtube. I only have 5 weeks left to model and texture a whole bunch of cars so hoping to have it all done by then. I then have 2 and a half weeks left to model the environments.…
Hi there, I've been working on a character and need to improve my abysmal ability to rig. I've begun doing a bit of facial rigging and have come up with a rather big problem. I've rigged more realistic faces before, but this stylized character has a non-typical face and larger than usual eyes. Spheres for eyeballs were…
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Hey guys, I'm an indie dev ( www.undeddev.com ) looking for some help on a VR game I'm working on. It's an on rails sci-fi shooter, kind of like Star Fox but in virtual reality. I've gotten the game to the point of a playable prototype and am looking for someone to join my team to help create art assets. Qualifications: *…