Thanks a lot for the respond Aero,are you suggesting that i put each story of the building on a different level? because right now everything is inside one level,actually i myself had a theory that i haven't tried yet mainly due to skepticism and not knowing how something like that can be done;and that's having each story…
" why not just save WHAT IS MADE rather than saving the STEPS IT TOOK TO GET THERE" the point of an ascii scene file is it can be parsed an written by third party apps and scripts. a ma file is essentially a mel script. so for instance you can have a compositing app write out a maya scene which has 3d lighting data that…
@stabbington @konstruct yep, the jigglebutt gives a lot of character :D @Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and…
A Live surface has been around since pre-Maya 6, I am pretty sure. It is the plain Magnet icon next to the rest of your snaps on the top right. I import two instances of the "medium poly" (a lower subdivision level of the high-poly version) and put them on the same layer, I make one semi-transparent with a Lambert…
Since you're a 3dsmax user, I say use the treemaker script (posted in the linked to thread) its a great little script and uses particles to create facing planes, which can be converted to regular non facing planes if you wish. It's an automated version of the way Andy Zibits does it (at the bottom of the linked thread).…
[ QUOTE ] Would it be very difficult in most cases to get hired if you model in a different program than that specified by the company? [/ QUOTE ] Most competent hiring managers understand that an application is a tool, and they are hiring an artist familiar with game tech. The tool is not 'irrelevent' but it is secondary…
Quads? Quads are great, they keep a clean mesh. They are NOT needed everywhere. My rule of thumb is to keep every deforming joint as quadded as possible to prevent pinching. The nicest thing about quads is that they keep a mesh looking less cluttered. It's been said many times - work smarter, not harder. I know work won't…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. * The UI can be resized. * Only the files, whose checkboxes are turned ON will be processed and saved as .max files. * The [ Get Directory ] button allows…
I looked for a while for this, but couldn't find really anything doing it... so I made it. It's my 1st script for max :p and it may not be that usefull but I wanted to share it still. It simply replace the selected bone to another one while keeping the same weight :) Mainly useful when your mirror paste doesn't work…